headus UVLayout 2.1
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headus UVLayout 2.1

Creates and configures UV coordinates for 3D polymeshes surfaces
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UVLayout is a stand-alone application for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout's unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

A new feature is the ability to open up multiple view panes. This allows you, for example, to edit the UVs and see how the applied texture is changing in a separate window pane.

Main Features :
- OBJ import and export
- Edge-loop Detection for quicker UV seam selection
- Symmetry Editing for faster flattening of symmetrical meshes
- Edge Straightening on shell boundaries and interiors
- Flattening Brushes for local tweaks of the automatically generated UVs
- Auto Packing of UV shells to minimize wasted texture space
- Auto Stacking of similar shells for shared texture space usage
- Subdivision Surface calculations based on limit surface shape
- Unlimited Undo of all editing functions
- Plugin Interface for integration into other applications

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